Guild of Stories
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Kilden
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Coming soon
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Version 0. The Concept

Deadline: May 1, 2024

This Version focused on creating the basic concepts of the project, based on notes, stories and art from previous projects. This concept started on a different website, so most of the updates you may read below are no longer available on the current website, or are planned for a later stage.

Progress
100%
Changelog
added
First concept of the Map of Kilden
May 27, 2023 | Kilden
added
First concept of the district of Vöhren
May 27, 2023 | Vöhren
added
The first concept of World Simulation
August 1, 2023
added
Concept pages for Cultures, Religions and Eras
August 7, 2023
added
Launch of the website
August 12, 2023
added
Setting up Social Media Platforms
August 12, 2023
added
Concept of the district of Aegheria
February 2, 2024 | Aegheria
added
Creating a 3D model of the city of Lutheria
February 2, 2024 | Lutheria
added
Creating the 3D model of Lutz farm
February 2, 2024 | Lutz farm
added
Inventory and Trade system
April 30, 2024
added
Walkthrough system
April 30, 2024
added
First draft of the website
April 3, 2023
updated
Updated the Vöhren district
February 2, 2024 | Vöhren
updated
Improvement to the maps
April 30, 2024 | Kilden
changed
Transfer to new domain name
November 6, 2023
Updates
Latest update
April 30, 2024

Hello everyone. Recently, I have encountered some issues with the 3D models I was working on. Even though there were not many objects or level of detail, the models became too large to handle. I had two options to fix this problem. The first option was to split up the models into smaller pieces, but I realized it would only be a temporary solution. So, I decided to go for the second option, which was to switch to different modelling software. Although this means that I have to start everything from scratch, it’s better than continuing with the current problem. Although this will delay the deadlines for Vöhren and Aegheria districts and all deadlines following them, I believe this decision will improve the final product. In the next few weeks, I will focus on the main 3D models for VöhrenVöhrenThe District of Vöhren is located on the border between the Kingdoms of the Netherlands and Hanover. Most of the area is covered by a dense, ancient forest called Grenn…, and after that, I will start working on the city of Lutheria

Besides this, I have some exciting updates to share with you! Firstly, I have improved the maps by changing the perspective to an isometric view. This provides a better sense of the environment and helps me to create and plan 3D models. Although the map is still a work in progress, you can already check out the first version online. In addition to the map, I have also created a new inventory and trade system. This allows you to see the different goods that people are producing and the various production lines. It also helps me to determine which goods are locally produced and which ones need to be imported. Furthermore, I have developed a concept for a panoramic walkthrough function. This feature is not yet available on the website, as I am still waiting for the renders from the new 3D models. However, instead of using expensive third-party plugins to create full panoramas, I will be using clickable images, which will make it easier to update the website. I can’t wait to share the new renders and models with you. Stay tuned…

Latest update
February 2, 2024

Hello everyone! I’ve been working on developing the two districts, “Vöhren” and “Aegheria“, for a few weeks now. I’m planning to add a lot of content to them in the coming weeks. Currently, I’m working on creating a 3D model of the city of Lutheria and Lutz farm. My aim is to render panoramic images from these models, which I will publish on the website in a panoramic walkthrough presentation. This will allow you to view the world and navigate through it as if you’re walking through it yourself. It takes a lot of time and effort to develop these models, so it will take a few months until they’re ready. However, the models will also be used for creating animations, which are an important part of the animated film. I’m very excited to see the models come to life – it’s like all of my ideas are being materialized for the first time. Please keep an eye on the website for the upcoming content.

Latest update
November 6, 2023

Hello everyone! It’s time for an update since the last one was a couple of months ago. I’ve been busy transferring my website to a new domain name, specifically dedicated to this project. My old website was no longer relevant, so I decided to get rid of it and create a new website for this project with a page for my portfolio. This way, I can focus on the project and keep my portfolio separate. During the transfer, I took the opportunity to restructure the website, so some pages that were previously finished are now under construction again. However, I have some exciting new developments to share in an upcoming update. For now, I need to finish up with the website before continuing to create content and also preparing the social media accounts, so I can share my progress there too. Stay tuned for more information!

Latest update
August 12, 2023

Hello everyone! Today is a special day because I launched the first version of my new website, Ayrngaer! I spent the last four days working on a renewed style that reflects the artistic and painted style I want to incorporate into my artwork and future videos. Navigation has also become much easier with a new main menu and sticky content menus on each page, making it easier to find the information you need. Currently, I am working on setting up social media platforms on DeviantArt and Instagram, where I will post snippets of my work in progress and finished projects. I can’t wait to finally start with the real creation of this projects, instead of all the prep-work I am currently doing. Which is very important ofcourse. But my fingers itch to start writingWriting and creating artwork again!

Latest update
August 7, 2023

Hello everyone! I am thrilled to share that I have been hard at work and have made tremendous progress since my last update. I am proud to announce that I have added even more detail pages, including eras, calendars, and cultures & religions. With these new features, you can easily pinpoint the time period of a story or event and explore it further. The calendars feature now allows you to view events and stories on a monthly basis, and recurring events like holidays are now included. To top it off, my “Cultures & Religions” category allows you to delve deeper into people’s religion or culture, with information about deities, events, and more. Keep exploring and discovering with me!

Latest update
August 1, 2023

Greetings everyone! It’s been a while since my last update, but I’ve been hard at work creating a world simulation to gain a better understanding of population growth, economic trends, and overall happiness of the world. Though it may sound complex, I’ve managed to create a simple yet realistic simulation using Excel. The results will be presented on the Economic Page, likely divided by districts. Stay tuned for more information!

Latest update
May 27, 2023

Hello there! I’m excited to share that I’ve completed the initial version of the map feature for my world-building project. This allows me to design interactive maps that feature locations, stories, and individuals. I’ve also begun working on a detailed map of KildenKildenThe Region of Kilden is a rural area stretching across parts of the Kingdoms of the Netherlands, Prussia and the former Kingdom of Hanover (annexed in 1866). It is known…, starting with the VöhrenVöhrenThe District of Vöhren is located on the border between the Kingdoms of the Netherlands and Hanover. Most of the area is covered by a dense, ancient forest called Grenn… district. You’re welcome to take a look at the map, which is still a work in progress. Click here to see the first map.

Latest update
April 3, 2023

For a very long time, I worked on a world-building project. It has known many names and has existed in multiple forms of media, like stories, poetry, artwork and music. Yet, the project never took off until now. Today I have finished the first draft of the online portal of this project. It is far from finished, but that is okay. I envision this to be a “slow” project I can work on when I see fit and have inspiration. Still, I have huge ambitions like publishing short stories and movies. Time will tell if this project gets off the ground, but we’ll see. If you are curious, feel free to wander around.