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Version 1. The Pioneers

Deadline: September 1, 2024

The Pioneers is the first published version of the Field of Stories (Àyrngáer) project. This first version has been in developmentDevelopmentOn this page you can find some information of the development of the Guild of Stories. Below I will share some Statistics about the amount of posts published. Also you… for over a year (not including all the different stages the project has been in before even considering publishing :P)

Progress
100%
Changelog
added
History of Kilden
July 6, 2024 | Kilden
added
Articles for the Kingdom of the Netherlands, Prussia and Hanover
August 13, 2024
added
Personality system
August 13, 2024
added
The Feudal System
August 13, 2024
added
3D model for Grennsted
June 6, 2024 | Grennsted
added
3D model for Black Poplar Mill
June 6, 2024 | The Black Poplar
changed
Moved to World Anvil
June 6, 2024
Updates
Latest update
September 1, 2024

Hello there. Today is an important moment in the developmentDevelopmentOn this page you can find some information of the development of the Guild of Stories. Below I will share some Statistics about the amount of posts published. Also you… of this project, namely the launch of the first version of “The Field of Stories.” I have worked for a year on developing the main framework, searching for the correct tools, and making a plan. I have collected all notes, stories, artworks, and other scraps of material created over the years and combined them in this single framework. With this, I can (hopefully) build my world and make my visual story. In this first version, you will find (1) the website itself, (2) the start of the developmentDevelopmentOn this page you can find some information of the development of the Guild of Stories. Below I will share some Statistics about the amount of posts published. Also you… of the first district of Vöhren, (3) the first characters and (4) a timeline of international events. More information can be found in the Versions History

The next step will be (a) finishing the district of VöhrenVöhrenThe District of Vöhren is located on the border between the Kingdoms of the Netherlands and Hanover. Most of the area is covered by a dense, ancient forest called Grenn… by creating the last neighbourhood, Roven, and (b) starting with the district of Aegheria with, most notably, the city of Lutheria. With the developmentDevelopmentOn this page you can find some information of the development of the Guild of Stories. Below I will share some Statistics about the amount of posts published. Also you… of this city, the Culture and Religion section of the website will be developed, a new family will be introduced, and the Map of Kilden will be updated to include the district of AegheriaAegheriaAegheria is a district located in the North-West of the region and consists of two major cities, namely Lutheria and Alden. Because of this, the district is of high importance…. This will be a big undertaking since the whole city will be modelled in 3D (focusing on exteriors). Meanwhile, (c) existing places and characters will also get updates and/or deeper details. I am incredibly excited since this project has not yet seen a stable release (with actual content). 

I will also start promoting the project more on social media. Since I wanted to have a stable version first, I have not posted a lot of updates. But, from now on, you can find me on social media and DeviantArt. I hope to see you there or in the comments… 😀

Latest update
August 13, 2024

Hey everyone! I’ve been working really hard over the past few months. My goal is to publish the first version of the project by September 1, 2024. This involves reviewing all the written articles, creating a basic framework for the world’s history, and getting the website ready for launch. I’m currently on track to meet this deadline and I’m excited to start sharing more with the public. Once the website is live, I’ll be active on social media and promoting it. I’ll also be working on creating a visual walkthrough, developing more 3D models of buildings and places, and planning the first video content. 

Before we get into that, here’s a quick overview of what was accomplished last month. I spent most of my time creating a comprehensive basic historical timeline spanning from 1780 to 1880. The focus was on real events in Europe, particularly in PrussiaThe Netherlands, and Hanover. I will go into more detail when I work on the second version of the project. Additionally, I have updated the character descriptions to align with this new timeline and developed a personality system to describe individual characters without delving too deep into their personality developmentDevelopmentOn this page you can find some information of the development of the Guild of Stories. Below I will share some Statistics about the amount of posts published. Also you…, as that will be part of the main storyline. Currently, I am developing a Feudal system within my world. This system will assign ranks and titles to all my characters, as well as establish the legal status of places. I still have a few more character sheets to finish, as well as revising the articles for all the places currently depicted in the world. After that, I will create a new version of the map that will hopefully be suitable for mobile devices (:P), and clean up the styling of the website. I hope to speak to you again on September 1st, hopefully with a finished first version of the Field of Stories.

Latest update
July 6, 2024

Hello everyone. I have been working on the main history of the Region of Kilden during the last few weeks. I have made a rough sketch of the political and military timelines and am now starting to collect information and write the articles for them. At the moment, these events are drawn from the real history of the time period 1790 – 1868. I will later weave the fictional part of this project into the realistic historical timeline. 

Besides this, I am doing a bit of organization, cleaning up my ClickUp workspace, and checking if the websites match the information on the Kanban board and vice versa. This way, I can keep track of the things I still need to work on or have already finished. When both the reorganization is finished and the historical timeline of the period 1790 – 1868 is complete, I can start rewriting the character sheets of all the characters currently created and see if their story still fits in with the historical timeline. I will also update or elaborate on their stories, giving the characters more personality that fits their corresponding era. 

I am also planning to add more information on education, jobs, and cultures to the characters. Also, for this part, I need to finish the historical timeline first. I will start with the main religions in the area and dedicate a detailed page to them. Besides this, I am working (parallel to the historical timeline) on the simulation of the area and economy. The current plan is to make a yearly simulation that describes (1) the weather, (2) the events, (3) the population, and (4) the economy. I think this simulation is going to tie together the current articles into one cohesive story. I can’t wait to see the result of this…

Latest update
June 6, 2024

Hello everyone. Once again, I’ve been struggling to find the right tools for my worldbuilding project. This time, I had serious doubts about the platform that I had used to build the website. Even though I was just getting started, I quickly reached the limit on the number of articles I could publish on the website. I realized that I needed to upgrade, but the cost was so high that I made the tough decision to switch to another platform, namely World Anvil. This platform is built specifically for worldbuilding and offers a wide range of tools to support this. Because of previous limitations, it was never an option for me. However, after keeping track of the developmentDevelopmentOn this page you can find some information of the development of the Guild of Stories. Below I will share some Statistics about the amount of posts published. Also you… for some time, I concluded that the platform has now become much more workable, especially with the release of templates and variables. 

So, for the third time this year (:P) I have rebuilt the website and I’m currently transferring all the content manually. It’s a lot of work, but I’m really happy with the result so far. Over the next few weeks, I plan to transfer all the content from the previous versions of the website to the new platform and add some new content as well. 

Besides switching the website platform, I have also decided to cancel my subscription for V-Ray (which I use for rendering my models). The subscription has become much more expensive, making it unfeasible for hobbyists. As a result, I have spent the last two months learning how to use Unreal Engine for rendering my models. I still rely on SketchUp for creating the models, but I now use Unreal Engine for staging and rendering the scenes. I will soon publish the first conceptual renders of the places (such as Lutz farmHochter farmGrennsted, and The Black Poplar Mill) on the new website. 

The recent changes have affected my schedule. Initially, I had planned to complete the districts of Vöhren and Aegheria by now. However, this is not possible as I need to redesign the city of Lutheria and write all the articles. Instead, I will prioritize finishing the first version of the VöhrenVöhrenThe District of Vöhren is located on the border between the Kingdoms of the Netherlands and Hanover. Most of the area is covered by a dense, ancient forest called Grenn… district before moving on to the AegheriaAegheriaAegheria is a district located in the North-West of the region and consists of two major cities, namely Lutheria and Alden. Because of this, the district is of high importance… district. 

Now that the website has been completed (again), I feel more confident about releasing the project on social media. I was hesitant to share updates before because I didn’t want people to visit a website that was only half-finished and had no structure or navigation. However, with the new version of the website, I believe these issues have been improved, and I’m ready to start sharing my work. Stay tuned for the next updates, and please start following me on Instagram, DeviantArt, and World Anvil.