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Version 2. Lutheria

Deadline: December 31, 2024
Progress
100%
Changelog
added
System maps for Relationships
November 5, 2024
added
Walkthrough for Lutz farm
November 5, 2024 | Lutz farm
added
Article and renders for Boutique Vos
November 12, 2024 | Boutique Vos
added
Mervell family
November 22, 2024 | Mervell
added
History of Vöhren & Aegheria
November 22, 2024 | Aegheria
Updates
Latest update
December 24, 2024

Hello everyone. We’re getting close to the deadline for the second version of this project. The goal for this version was to create the framework for the district of AegheriaAegheriaAegheria is a district located in the North-West of the region and consists of two major cities, namely Lutheria and Alden. Because of this, the district is of high importance… and the city of LutheriaLutheriaLutheriaThe City of Lutheria is one of the main cities in the Region of Kilden. It lies along an important trade route towards Belthem and other towns on the Regent…. I needed to develop a 3D model of the city, write many new articles about its places, introduce a new family, and update the current regional map of KildenKildenThe Region of Kilden is a rural area, stretching across parts of the Kingdom of the Netherlands, the Kingdom of Prussia, and the (former) Kingdom of Hanover (annexed in 1866).…

I’m happy to say that I’m still on track, although the articles and the 3D model aren’t as complete as I had hoped. However, I believe it’s enough to serve as a framework. I still need to finish some articles about the places, review the articles on the Mervell family members, and further update the regional map to include the city of Lutheria. 😀 I hope to complete this by the end of December. 

In addition, there has been a huge transformation in the website’s layout (which is probably why the articles are a bit lacking :P). Every page has been updated to a new full-width grid layout. I’m really happy with the design so far, as it fits the style I envisioned for this website much better. I’m curious to hear what you think of it, and I’ll talk to you soon in a later update.

Latest update
November 22, 2024

Hello everyone. I’ve reached a point in 3D modeling the city of Lutheria where I need more historical information to complete the models for the remaining buildings and places. So, I’ve decided to wrap up the 3D model for Version 2 of this project.

In the last weeks of the year, I’ll focus on finishing Version 2. This includes writingWriting articles about the city of Lutheria and some of its places and buildings. I’ll also (re)write articles for the Mervell family and expand the map to include the city of Lutheria. I think it will be possible to finish this before the current deadline of December 31st, 2024.

Additionally, I’ll create a plan for Version 3, which will mainly cover the history of the districts of Aegheria and Vöhren, and thus Lutheria. Version 4 will focus on the political system, including an expansion of the feudal systemThe Feudal SystemThe Feudal System, also known as Feudalism, is a societal structure based on landholding in exchange for services or labour. For example, a landlord owns land where individuals can reside…. Version 5 will explore the economy of the districts of Aegheria and Vöhren. Once these versions are complete, I hope to have enough information to return to 3D modeling and finish creating the rest of Lutheria and its surrounding area.

Although not much has changed on the website since version 1 was published, a lot of work has been done behind the scenes. In the coming weeks, you’ll see new articles and updated ones, including new renders. I can’t wait to share these with you. See you soon!

Latest update
November 12, 2024

Hello everyone. It has been some weeks since the last update. On September 1, I officially launched the project’s first version and announced I would work on creating the first city, namely the city of Lutheria. The last couple of weeks I have worked on creating a lay-out of city in a 3D model and starting experimenting with rendering. The first (conceptual) renders, namely for Boutique Vos, are finished, and I am happy with the result so far (see one below). However, this is just a very small section of the city, and I need to work on many more buildings, including the massive Lutherian Cathedral. Stay tuned to follow the process…

Latest update
November 5, 2024

Hello there. Progress has been slow but steady. I have worked mainly on the tremendous task of planning and modelling the city of Lutheria. The first buildings are already taking shape, but I am far from finished. There are still dozens of buildings to go, and I haven’t even populated them yet. The deadline I set for finishing the first version of the city at the end of December already was not very realistic, and I may be able to finish only 25% by that time (if I am lucky). But we will see how far I will get. 

Besides modelling the city of Lutheria, I am working on making the mindmap of the inner workings of my world public. In this mindmap, you can see the relationships between “”things”” in the world. By publishing it online, you can have a glimpse of the world’s complexity, and it may help you make sense of it more. Besides that, it stimulates me to update it frequently. I sometimes forget to do this because I am already working on more exciting or more important tasks. However, the mindmap is very handy to quickly see how things are related, especially after taking a break from specific topics. I will update you when the mindmap (or a portion of it) will be published on the website. 

Thirdly, I have worked on doing more with the 3D models I have created. Usually, I only post one render on the website, and the rest of the 3D model just sits there until it is used for animations. I envisioned creating a sort of walkthrough through the world, where you can click to go to different places and discover things more interactively. I struggled for a while to find the right tool to do this. I had a concept ready in WorldAnvil, but it is very finicky and requires much time to update. Other tools, such as Kuula, are too limited or expensive. Then I suddenly remembered how I used to create a sort of walkthrough using PowerPoint when I was a child. And it turned out to be working very well without costing me anything extra. By embedding the PowerPoint presentation on my website (using Statblock Iframe), I can create a dedicated page for the walkthrough. I have published the first version of Lutz Farm, which you can see HERE (CLICK HERE :p)

And that was it for today. I am looking forward to share more of the work on the city of Lutheria and walkthroughs of other places. Stay tuned…